“Improve Your Workflow By Eating Out – The Link Between Restaurants And Design Meetings” plus 1 more - Speckyboy Design Magazine Feed |
| Improve Your Workflow By Eating Out – The Link Between Restaurants And Design Meetings Posted: 21 Mar 2012 01:09 AM PDT Let’s face it: when we eat out at a restaurant, we usually aren’t making the most logical choice on any front. Restaurants are quite a bit more expensive than cooking meals at home; they’re also less nutritious, less filling, and sometimes the quality of the food or the service can leave you more unhappy than you bargained for. Nevertheless, millions of us around the world eat at restaurants every day with our family, friends, co-workers, clients, parole officers…just kidding. My point is, restaurants serve an important purpose in our lives – a purpose that has less to do with food and more to do with the way we connect with one another. The restaurant has been around, in some form or another, since ancient Rome, and its function – to bring people together over a conveniently cooked meal – has changed very little in all that time. There’s another benefit of restaurants that specifically applies to designers and other creative people, and that is to stimulate your creativity. That’s right – it’s been proven that socializing improves your intelligence. Not just academic intelligence either – interacting with friends and peers actually helps to make you more creative. When you go out with others, you’re exposing yourself to an influx of new ideas which can’t help but positively influence your creative process. And food is a natural bonding agent, which is why so many creative ideas are born around a lunch or dinner table with other designers, artists, musicians, writers, et cetera. Today, I’m going to explore the idea generation process familiar to so many designers who eat out with friends: the “awesome idea scribbled on a restaurant napkin” process. It’s very high-level stuff. No, really! The lowly napkin sketch (or scrap paper or ledger pad sketch) has been used by everyone from babysitters all the way up to top creative executives at Microsoft and Walmart to bring to life important ideas that change the world, or at least bring in more profits. Some experts say that the business sector is too dependent on language to express ideas that really should be expressed using visuals (i.e., sketches). That’s good news for us designers, but how exactly do we adapt it to our working process to make things easier for ourselves and our clients? Scribble ScrabbleWe designers all know the advantages of sketching: it’s a way to sort out our preliminary ideas and eliminate the ones that aren’t right for the job. Of course, you don’t have to sketch on a napkin, but any kind of sketch is more useful than just thinking about the idea, because it requires you to use a different part of your brain. When you think, or read, or write, you’re nurturing the connections your brain makes between the different thoughts you have (called 'neural pathways‘), and increasing your brain’s “elasticity.” When you add drawing to that process, you’re exercising important motor skills that can actually feed your creativity. Personally, I prefer to sketch on paper. Why? Because it allows me the opportunity to step away from the computer for a brief moment and collect my thoughts on something I can touch and hold in my hands. That’s important to me, and to a lot of designers whose work almost always ends up on the computer one way or another. We humans respond to things that are interactive and that allow us to make a direct impact on something. Ever wonder why more and more vending machines are see-through, rather than opaque? The working mechanisms of those machines are engaging to our brains – we love to put our money in the machine, and literally see our desire (to have a refreshing beverage or snack) being fulfilled right before our eyes. It’s fun. And guess what? Your clients are the exact same way. If you’re a designer or art director redesigning a company’s brand identity, how do you make sure everyone there understands the creative vision you have? Well, you could tell them. But most people aren’t going to take notes and will end up misinterpreting what you said at some point or another. You could show them a presentation, which might work for some people. But I think that printing out handouts of your sketches, and walking people through them (perhaps with the help of a PowerPoint) is the best way to involve them in the decision-making process. Sometimes, sketching can be used to effectively communicate ideas to people – designers or non-designers – in ways that far surpass, say, a PowerPoint presentation. Think about what you’d rather have in a department meeting: a dry, preachy collection of slides, or a sketchbook to work out your ideas about the company’s creative direction? Just like a clear-windowed vending machine allows us to see the effect our money has on it, involving people with live sketching gives them a democratic insight to how design decisions are made. It can turn a lofty, complicated mess into something that’s easy for everyone to understand. And we all know that an informed client is a happy (and oftentimes repeat) client. You don’t want to just talk at your clients and lecture them about things that are going to go over their heads. Your clients aren’t stupid (well, hopefully not). They are running a company, after all. Clients like to feel creative, or at least like they’re contributing to something to the creativity of their businesses. And what better way to make grown adults feel powerful and in charge of something than by handing them some paper and making them draw like grade-schoolers? All joking aside, people love that stuff. It creates a feeling of harmony and democracy in the company, as anyone, from the janitor to the CEO, can make a sketch. As Lou Levit explains in his article, How Sketching Will Take Your Design Process to the Next Level, sketching allows you to “dig deeper” with your idea process, uncovering more design solutions that often work much better than the initial ideas you start out with. Another downside to simply absorbing information via presentation is that it tends to lead your client through the design process with minimal challenge to his or her own imagination. Because of this, your client may not really understand your reasoning behind a more nuanced design solution, and may fight you on it. Presenting sketches is one way to quiet those feelings of misunderstanding. The more your client can see of your process, the more likely they are to trust your judgement. The key to engaging your clients with sketching is to think of your design meeting more like a restaurant date with friends. Obviously, you should probably keep the celebrity gossip and alcohol consumption to a minimum, but the general feeling of creative camaraderie should be the same. Engage your clients with spontaneous sketches, draw things out for them that you might otherwise just dryly explain, and observe the difference yourself in their level of understanding, engagement, and trust. You don’t have to make them draw too, though, as I mentioned before, many people do love that. But just like passing around a napkin at the restaurant table to your friends can result in weird and wonderful new ideas, incorporating sketches in your meetings with clients can propel your projects to heights that you never would have expected. What Do You Think?Now it’s your turn. Do you use sketches to communicate with clients? How has it helped? You might also like…Impossible Conversions: Avoiding Bad Clients the “Cheap” Way → |
| The Curious Link Between Icon Design and Candies Posted: 20 Mar 2012 10:40 AM PDT Do you like candies? Come on, even if your outer adult doesn't want to admit it, your inner child is reaching with its palms out! Do you remember when you were a kid with how much attention you paid when you were selecting which candies to buy in the local candy shop? Because you couldn't taste the sweets without buying them first, you wouldn't know how delicious the candy was. The only way to choose was to pick a candy with an appealing label (FYI – I liked chupa-chups as a child!) By the same token, AppStore has become a huge candy shop for people who are after interesting apps, services and business solutions. An application is like a piece of candy and every application / piece of candy has its own icon thumbnail in the store / label on the wrapper. The bright colors and lush fonts all attracted your eye in the candy shop first, so why should your application icon be any different? Does your application icon attract attention? What message is your icon sending?The icon really builds up the desire in a person browsing the AppStore to try & buy the application. This mean that application icon design isn't just another aspect of application design but rather a necessity. “Could you buy candy without wrapper? – I don't, because the best tasting candies are the wrapped ones!”The icon / wrapper should motivate a user to try and buy the application / candy. If your application is everything your clients need, then you need to present it like so! Everything is important when it comes to icon and other forms of design: the colors, the materials and the most important – informativeness. What are your main and secondary messages? And so this is the problem with most applications on the AppStoreThey neglect the icon design. Do you? Today, an increasing number of new application icons deviate extremely from these rules entirely. Highly detailed icons have become a very popular trend for the last year. At first everything was fine and fresh – real-world objects were stylized and placed in the design of an iOS icon (square with rounded corners). As time went on, and the AppStore become more popular over time, and so these ideas were repeated ad nauseum. Imagine a customer searching for applications that all look the same with hundreds of identical camera, box and other objects but all completely differ in functionality. All this started an arms race of ever increasing icon detail which comes from a place of pure ignorance! A majority of users only see the icon in 114x114px size (if we talk about iPhone 4) and sparingly few view the icon in a resolution of 512x512px if they download it from their desktop iTunes. Most users never even see the 512x512px icon! It doesn't puts an end to high quality and detailed icons in 512x512px. They are actively used for promotional materials and other important goals but we must not make this the main canvas which we design the icon from. It is secondary, supporting material. The icon should just be an iconNow that that's clear, what's next? Clients will have an interest in staying ahead of this trend and will want to incorporate this into their icons too. This is because very soon, almost all new applications will be similar to each other and it will be harder to differentiate from the rest of the pack and thus will stop working from a marketing point of view. This is where the clever designers shine and go with the trend curve by analyzing their icons and cutting off the excess. By thinking about the application in the icon methodology, they will focus on the bigger picture – unique branding rather than trying to cram all design skills into the small, minute details of the icon. Eventually, everything will return to the pure form and color. The icon will be a logo and branding books will have a new page that show how to use logos in icons. Will the creation of such the application logo’ be faster? No. Easier? Probably not. Will clients understand this? It all depends on us – the designers. Where our work begins, so do the creation and promotion of these trends. You may also like…40 Dribbble Shots for Mobile and UI App Design Inspiration → |
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